منابع مشابه
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccuracies in geometry and registration, as well as lighting variations and surface reflections. Simple image projection results in visible seams on the surface. We minimize such seams using a global optimization that assi...
متن کاملTextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of correspondences between the model and any number of texture images. First, our technique automatically partitions the mesh and the images, driven solely by the choice of feature correspondences. Most chart...
متن کاملFeature-Constrained Texturing System for 3D Models
Significant number of parameterization methods has been proposed to perform good quality of texturing 3D models. However, most methods are hard to be extended for handling the texture mapping with constraints. In this paper, we develop a new algorithm to achieve the matching of the features between the model and texture image. To minimize the distortion artifacts from the matching algorithm, a ...
متن کاملBlending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and uncontrolled lighting. In our application we wish to take a sparse set of real images of a 3D object, and apply the images to an approximate surface model of the object to generate a high quality textured model. In pra...
متن کاملFast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algorithm to flatten the point model’s surface into one or more 2D patches. The sample texture is mapped onto these patches and alpha blending is used to minimize the discontinuity in the gaps between the patches. The seco...
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ژورنال
عنوان ژورنال: Computer Graphics Forum
سال: 2010
ISSN: 0167-7055
DOI: 10.1111/j.1467-8659.2009.01617.x